Project

Leaves

You(th) Play

is a project that aims to teach young people about their impact on the environment through game-based learning.

Virtual Planet

is a game that can be played both online and offline. The gameplay follows the player around the planet, posing questions about real-life actions they can take to have an impact on the environment. The answers are backed up by facts and provide additional information on the topic, so the player can learn more.

Women
The game addresses the important topics of environmental preservation and the fight against climate change - both highly prioritised by the EU. Through the method of game-based learning, we hope to provide both youth and educators with the necessary knowledge on how to be kind to our planet.

Project Objectives

Build

capacity of all partners to implement blended and modern learning in the topic of climate change

Develop

high-quality content in regards to environmental issues through game-based learning

Empower

youth and educators by teaching them about real-life steps they can take to have a positive impact on the planet

Share

best practices in climate awareness and game-based learning

Results

A gamified learning tool to be used in youth work and education, on the topic of environmental awareness
A virtual game in multiple languages on the topic of environmental awareness
Sustainable and growing library of best practices in environmental learning
Let us permit nature to have her way. She understands her business better than we do.
Michel de Montaigne
Earth Leaf
Eco Car

Outcomes

Wider appreciation of digital and virtual based learning tools, especially when it comes to tackling environmental issues
Increased transnational cooperation for the creation of game based and virtual learning concepts related to environmental topics
More young people to have access to better quality blended and virtual learning activities, mainly dedicated to the climate change and environmental preservation
Youth NGOs and local stakeholders have greater incentive to innovate and can share more easily their own best practice
Digital and green skills development opportunities for young people from the participating communities
As a result, the project is expected to contribute to the development of a wider knowledge-based green societies and digitalisation of learning solutions in the partner countries, will contribute to the creation of youth potential, thanks to the opportunities to be proposed. It will stimulate the integration of learners in participative activities by the engagement in alternative learning paths, creative thinking, exploration of innovative digital tools, green insights, initiatives, etc.

Partners